CQB Competition and Competition Rules
Sign in 11:30pm
Chrono 12pm
Brief 12:30pm
First game 12:30pm
All weapons Chrono before gameplay under 1 Joule(328 fps)
Each team will play two, two minute rounds against another team with a two min change around between games.
Teams of five, four players one substitute(Only to be changed out between rounds)
Eye protection, face guard to be worn at all times on gaming field
Call your hits
Hits Anywhere on your body or backpack, helmet are classes as a hit( Rifle or pistol hits are not classed as a hit)
No abusive language towards team members and opposing teams
Semi Auto only(Rifle or pistol) One trigger pull=one shot (feather is ok, one finger only no double finger)
No binary or advanced programming of FCU
No blind firing
No bang rule but try to avoid head shoots
Ricochets do not count as a hit
No communication to your team once you are eliminated
No limit on ammo to be carried during the game but no refills of magazines whilst playing
Spectators to stay in spectating area, No abusive language
Scoring points
Eliminate other team members 25 points
Eliminate all opposing team 25 points (Game over)
Winning team 25 points
Max 125 points per round
Penalties
-25 points not calling hits /shooting team mate
-25 Removing eye pro when not in a safe/Spectators zone
-25 going out of bounds
-25 Verbal abuse to marshals and other team members
-25 Climbing over cover or moving cover
-25 Blind Firing
-25 Slow Field exit once hit/Slow change between rounds.
Disqualification
Verbal or physical abuse
Repeat offender of blind firing
Repeat offender of not calling hits /shooting team mate.